Component
access is done in the event dispatch thread (EDT).See: Description
Interface | Description |
---|---|
GuiActionRunnable |
Class | Description |
---|---|
FailOnThreadViolationRepaintManager |
Fails a test when a Event Dispatch Thread rule violation is detected.
|
GuiActionRunner | |
GuiLazyLoadingDescription |
Description that loads its text lazily, in the event dispatch thread (EDT). |
GuiQuery<T> |
Executes in the event dispatch thread (EDT) an action that returns a value.
|
GuiTask |
Task that should be executed in the event dispatch thread (EDT).
|
Component
access is done in the event dispatch thread (EDT).Copyright © 2014–2019 AssertJ. All rights reserved.