Component access is done in the event dispatch thread (EDT).See: Description
| Interface | Description |
|---|---|
| GuiActionRunnable |
| Class | Description |
|---|---|
| FailOnThreadViolationRepaintManager |
Fails a test when a Event Dispatch Thread rule violation is detected.
|
| GuiActionRunner | |
| GuiLazyLoadingDescription |
Description that loads its text lazily, in the event dispatch thread (EDT). |
| GuiQuery<T> |
Executes in the event dispatch thread (EDT) an action that returns a value.
|
| GuiTask |
Task that should be executed in the event dispatch thread (EDT).
|
Component access is done in the event dispatch thread (EDT).Copyright © 2014–2019 AssertJ. All rights reserved.